![]() ![]() The Elvish Captain provides access to the Leadership trait, which can prove the difference when fighting an enemy at their chosen time of day. The Elves bring multiple special abilities to the table. Attempt to take an early village advantage and later ZOCing your opponent's weakened units. The Scout has the highest level 1 movement in the game, and all of your Elves have the efficient woodland movetype. Second only to the Drakes, Rebels have good mobility. This enables frequent chances to attack without taking retaliation damage it also guarantees any opponent attacking you will take some damage in return. Rebels have an abundance of ranged attacks in addition to the Dextrous trait on Elves. You will be strongest in the day, but if your opponent is also lawful it is usually best to fight at night. Your faction is largely compromised of the neutral Elves, but the Mage, Wose, and Merman are Lawful. A primary consideration for your strategy should be holding and leveraging available forest hexes. Rebels have excellent defense in forests. You can also pick up Elvish Ranger if you are on map with lots of forest hexes. Leadership will make your units more powerful. Good healer is more effective than shamans and can also remove poison. White Mage, Druid or Elvish Captain will do just fine. Good leaders might be someone with good abilities, if you wish to use him/her on the frontline in small maps. On the maps with a lot of water, recruit one or even two mermen hunters in the first turn.Ĭhoose a leader wisely. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |